Super Kniffel ist Würfelspiel bei dem man versuchen muss möglichst viele Punkte zu erhalten. Dabei darf jeder 3 mal Würfeln. Bei jedem Versuch darf man. Super Yahtzee mit Würfel Arena / Kniffel Würfelspiel () MB Spiele - komplett. EUR 14, Titel: Yahtzee. EUR 5,00 Versand. Kniffel oder Yahtzee ist ein Würfelspiel mit fünf Würfeln, einem Würfelbecher und einem speziellen Spielblock. Das Spiel ist kommerziell erhältlich, wird jedoch. <
Kniffel ExtremeKniffel Extreme das Gesellschaftsspiel für Jung und Alt - Hier finden Sie die Spielregeln sowie einen ausführlichen Test inklusive Beschreibung. Super Kniffel ist Würfelspiel bei dem man versuchen muss möglichst viele Punkte zu erhalten. Dabei darf jeder 3 mal Würfeln. Bei jedem Versuch darf man. Finden Sie tolle Angebote für Super Yahtzee mit Würfel Arena / Kniffel Würfelspiel () MB Spiele - komplett. Kaufen Sie mit Vertrauen bei eBay!
Super Kniffel Screenshots VideoKniffel - We gewinnt ? Fox oder Samantha / Würfelspiel / Let´s Play 8/27/ · Super - Kniffel vBulletin Full Releases. The Official vBulletin Modifications Site. Superpass is a more challenging variation of popular dice game Yahtzee or Kniffel. Superpass uses 6 dice. The aim of the game is to collect maximum amount of points by throwing six dice. You can see different combinations of dice which score in the left side of the game window. You roll dice at most three times and to roll the dice, press the. Yahtzee – aka Yacht, Kniffel, etc. – has been around for more than half a century, and over the past five decades the game has been transformed in all sorts of ways: letters replaced pips on the dice, players were asked to fill three columns instead of one, target cards were claimed then stolen, the dice were shrunk to the size of peas or enlarged to the size of abandoned warehouses on the. Anzeigen: Listenansicht. Rücknahme akzeptiert. Neben den GlГјckslos Lotterie Regeln bietet das Spiel zahlreiche Möglichkeiten, das Spiel durch abgewandelte Regeln abwechslungsreicher zu machen.
OK, some minor translations issues. When i get these answered, we might have a full conversion. Translate this for me please Du hast den Highscore von mit 12 übertroffen.
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Chess Online. Stratego: Win or Lose. Exit Game. Latest after the third roll, you must select which score you will mark by pushing score buttons.
After scoring you will throw again. There are 52 different scores and the game is finished when all are marked. Scoring You can score in any of the scoring buttons that are not already selected.
The score is indicated as you move the mouse cursor over the button and those buttons which are not scoring for your throw are disabled.
Once you click a button, your score is registered. First six top rows score according to the number of dice showing the number of 1's, 2's and so on.
For example if you throw throw 4 4 4 4 5 6 you score 16 points if you select it as fours. Although Yahtzee is clearly derived from Yacht, it differed from it in a number of significant ways:.
The present-day commercial Yahtzee began when toy and game entrepreneur Edwin S. Lowe filed Yahtzee as a trademark with the U. Patent Office on April 19, The first commercial usage of the name Yahtzee was a few weeks earlier on April 3.
Lowe classified his product as a Poker Dice Game. According to Hasbro , the game was invented by an anonymous Canadian couple, who called it The Yacht Game because they played it on their yacht with their friends.
Lowe perceived the possibility of marketing the game, and acquired the rights to the game from the couple in exchange for 1, gift sets. According to Lowe, the game did not initially do well commercially, since the rules and appeal were not easily conveyed in an advertisement.
Eventually, he had the idea of organizing Yahtzee parties at which people could play the game and thereby gain a first-hand appreciation of it.
The idea was successful, and enthusiasts quickly popularized the game through word of mouth. The E. Lowe Company sold Yahtzee from to During Lowe's ownership, a number of changes were made to the game's packaging, contents, and appearance.
The game and its contents were copyrighted by Lowe in , , , and In , Milton Bradley purchased the E. The game has maintained its popularity. Over time, the Yahtzee logo has taken several forms.
The original version of the logo was used throughout the entire period that the game was produced solely by the Lowe company.
After , the logo changed various times. This logo is found on the scorecards and the game box es. The game consists of a number of rounds.
In each round, a player gets three rolls of the dice, although they can choose to end their turn after one or two rolls. After the first roll the player can save any dice they want and re-roll the other dice.
This procedure is repeated after the second roll. The player has complete choice as to which dice to roll. It is possible to re-roll both dice that were or were not rolled before.
The Yahtzee scorecard contains 13 different category boxes and in each round, after the third roll, the player must choose one of these categories.
The score entered in the box depends on how well the five dice match the scoring rule for the category.
Details of the scoring rules for each category are given below. As an example, one of the categories is called Three of a Kind.
The scoring rule for this category means that a player only scores if at least three of the five dice are the same value. The game is completed after 13 rounds by each player, with each of the 13 boxes filled.
The total score is calculated by summing all thirteen boxes, together with any bonuses. The Yahtzee scorecard contains 13 scoring boxes divided into upper and lower sections.
In the upper section there are six boxes. The score in each of these boxes is determined by adding the total number of dice matching that box.
If a player scores a total of 63 or more points in these six boxes, a bonus of 35 is added to the upper section score.
Although 63 points corresponds to scoring exactly three-of-a-kind for each of the six boxes, a common way to get the bonus is by scoring four-of-a-kind for some numbers so that fewer of other numbers are needed.
A player can earn the bonus even if they score a "0" in an upper section box. In order to gauge how well a player is doing in the upper section, they often refer to being "up" or "down" compared to the average of three required for each box.
So that if a player scores four "sixes" they will be "6 up"; while if they then score just two "twos" they will then be only "4 up". Similarly, if a player starts with two "twos" they will be "2 down".
Some players count a Yahtzee as being a valid Full House. However, the official rule is that a Full House is "three of one number and two of another".
If a category is chosen but the dice do not match the requirements of the category the player scores 0 in that category.
Some combinations offer the player a choice as to which category to score them under; e. The Chance category is often used for a turn that will not score well in any other category.
A Yahtzee occurs when all five dice are the same. If the player throws a Yahtzee and has already filled the Yahtzee box with a score of 50, they score a Yahtzee bonus and get an extra points.
However, if they throw a Yahtzee and have filled the Yahtzee category with a score of 0, they do not get a Yahtzee bonus.
In either case they then select a category, as usual. Scoring is the same as normal except that, if the Upper Section box corresponding to the Yahtzee has been used, the Full House, Small Straight and Large Straight categories can be used to score 25, 30 or 40 respectively even though the dice do not meet the normal requirement for those categories.
In this case the Yahtzee is said to act as a "Joker". There are two alternative versions of the Joker rule used.
In the simpler, alternative version of the Joker rule the player retains the free choice as to which category to use, but the Yahtzee can only be used as a Joker if the corresponding Upper Section box has been used.
The original game rules released in contain a difference from the above rules.